Property | Type | Description | |
---|---|---|---|
Attack1Damage | float | ||
Attack2Damage | float | ||
activeTarget | GameObject | ||
curAttack1Delay | float | ||
isLeaping | bool | ||
leapSpeed | float | ||
targetHate | List |
||
targets | List |
Method | Description | |
---|---|---|
Attack ( ) : void | ||
Attack1 ( ) : void | ||
Attack2 ( ) : void | ||
FindActiveTarget ( ) : void | ||
FindInitialHate ( ) : void | ||
FixedUpdate ( ) : void | ||
LoadTargets ( ) : void | ||
Start ( ) : void |