C# Class EnemyCombat

Inheritance: MonoBehaviour
Show file Open project: Undiscovered-Game-Studios/Project-Legacy-2D Class Usage Examples

Public Properties

Property Type Description
Attack1Damage float
Attack2Damage float
activeTarget GameObject
curAttack1Delay float
isLeaping bool
leapSpeed float
targetHate List
targets List

Public Methods

Method Description
Attack ( ) : void
Attack1 ( ) : void
Attack2 ( ) : void
FindActiveTarget ( ) : void
FindInitialHate ( ) : void
FixedUpdate ( ) : void
LoadTargets ( ) : void
Start ( ) : void

Method Details

Attack() public method

public Attack ( ) : void
return void

Attack1() public method

public Attack1 ( ) : void
return void

Attack2() public method

public Attack2 ( ) : void
return void

FindActiveTarget() public method

public FindActiveTarget ( ) : void
return void

FindInitialHate() public method

public FindInitialHate ( ) : void
return void

FixedUpdate() public method

public FixedUpdate ( ) : void
return void

LoadTargets() public method

public LoadTargets ( ) : void
return void

Start() public method

public Start ( ) : void
return void

Property Details

Attack1Damage public property

public float Attack1Damage
return float

Attack2Damage public property

public float Attack2Damage
return float

activeTarget public property

public GameObject activeTarget
return GameObject

curAttack1Delay public property

public float curAttack1Delay
return float

isLeaping public property

public bool isLeaping
return bool

leapSpeed public property

public float leapSpeed
return float

targetHate public property

public List targetHate
return List

targets public property

public List targets
return List