Property | Type | Description | |
---|---|---|---|
AttackCharging | bool | ||
AttackExecuting | bool | ||
Charge | float | ||
chargeRate | float | ||
weaponRange | float |
Method | Description | |
---|---|---|
CombatBegin ( ) : void |
Begins combat for the player
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CombatCharging ( ) : void |
Charging of melee weapon attacks.
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ExecuteMelee ( string StrikeType, float StrikeCharge ) : IEnumerator |
Executes the melee attack after the attack has been released.
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ExecuteRanged ( ) : void |
Execution of ranged attacks
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PlayerCombatIdle ( ) : void |
Processing of the player combat idle state. Sets the weapon animation in use when idle.
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ReleaseAttack ( ) : void |
Releases the attack.
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public ExecuteMelee ( string StrikeType, float StrikeCharge ) : IEnumerator | ||
StrikeType | string | |
StrikeCharge | float | |
return | IEnumerator |