C# Class BattleDataHolder, PocketGodsRPG_Proto

Holds arbitrary data for the battle system. Handles initialization of rosters
Inheritance: MonoBehaviour
Mostra file Open project: pocket-playlab/PocketGodsRPG_Proto Class Usage Examples

Public Methods

Method Description
GetTotalNumberOfUnits ( ) : int
InitializeTeamRoster ( ) : void

Private Methods

Method Description
Start ( ) : void

Method Details

GetTotalNumberOfUnits() public method

public GetTotalNumberOfUnits ( ) : int
return int

InitializeTeamRoster() public method

public InitializeTeamRoster ( ) : void
return void