Method | Description | |
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AddExp ( uint exp ) : void | ||
Awake ( ) : void | ||
CalculateLevel ( ) : void |
Not Finished: Take teh average of all the players skills and assign that as the player level
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GetPrimaryAttribute ( AttributeName, attributeName ) : Attribute, | ||
GetPrimaryAttribute ( int attributeIndex ) : Attribute, | ||
GetSkill ( SkillName, skillName ) : Skill, | ||
GetSkill ( int index ) : Skill, | ||
GetVital ( VitalName vitalName ) : Vital, | ||
GetVital ( int index ) : Vital, | ||
StatUpdate ( ) : void |
Method | Description | |
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AddSkillModifier ( SkillName, skillName, AttributeName, attributeName, float ratio ) : void | ||
SetupPrimaryAttributes ( ) : void | ||
SetupSkillModifiers ( ) : void | ||
SetupSkills ( ) : void | ||
SetupVitalModifiers ( ) : void | ||
SetupVitals ( ) : void |
public GetPrimaryAttribute ( AttributeName, attributeName ) : Attribute, | ||
attributeName | AttributeName, | |
return | Attribute, |
public GetPrimaryAttribute ( int attributeIndex ) : Attribute, | ||
attributeIndex | int | |
return | Attribute, |
public GetSkill ( SkillName, skillName ) : Skill, | ||
skillName | SkillName, | |
return | Skill, |
public GetVital ( VitalName vitalName ) : Vital, | ||
vitalName | VitalName | |
return | Vital, |