C# Class AnimationStep, RPGQuest

Mostra file Open project: hughrogers/RPGQuest Class Usage Examples

Public Properties

Property Type Description
actorID int
animationObject BattleAnimationObject
armorID int
audioID int
audioRolloffMode AudioRolloffMode
characterID int
combatantAnimation CombatantAnimation
controller bool
effect SkillEffect[],
float1 float
float2 float
float3 float
float4 float
float5 float
float6 float
float7 float
float8 float
fold bool
formulaID int
intensity float
interpolate EaseType
itemID int
key string
materialProperty string
max int
message string[]
min int
moveTo int
moveToTarget BattleMoveToTarget
next int
nextFail int
number int
pathToChild string
playMode PlayMode
playOptions string[]
posID int
prefabID int
prefabID2 int
queueMode QueueMode
rect Rect
rect2 Rect
show bool
show10 bool
show11 bool
show2 bool
show3 bool
show4 bool
show5 bool
show6 bool
show7 bool
show8 bool
show9 bool
showShadow bool
simpleOperator SimpleOperator
skillID int
spawnID int
speed float
statusOrigin StatusOrigin
statusOrigin2 StatusOrigin
stepEnabled bool
time float
type BattleAnimationType
useDefault bool
useDefault2 bool
v2 Vector2
v3 Vector3
v3_2 Vector3
v4 Vector4
v4_2 Vector4
value string
valueCheck ValueCheck
volume float
wait bool
waypointID int
weaponID int

Public Methods

Method Description
AnimationStep ( BattleAnimationType t ) : System.Collections
Execute ( BattleAnimation battleAnimation ) : void
GetCopy ( BattleAnimation battleAnimation ) : AnimationStep,
GetData ( ) : Hashtable
SetNextIndex ( int index ) : void

Method Details

AnimationStep() public method

public AnimationStep ( BattleAnimationType t ) : System.Collections
t BattleAnimationType
return System.Collections

Execute() public method

public Execute ( BattleAnimation battleAnimation ) : void
battleAnimation BattleAnimation
return void

GetCopy() public method

public GetCopy ( BattleAnimation battleAnimation ) : AnimationStep,
battleAnimation BattleAnimation
return AnimationStep,

GetData() public method

public GetData ( ) : Hashtable
return Hashtable

SetNextIndex() public method

public SetNextIndex ( int index ) : void
index int
return void

Property Details

actorID public_oe property

public int actorID
return int

animationObject public_oe property

public BattleAnimationObject animationObject
return BattleAnimationObject

armorID public_oe property

public int armorID
return int

audioID public_oe property

public int audioID
return int

audioRolloffMode public_oe property

public AudioRolloffMode audioRolloffMode
return AudioRolloffMode

characterID public_oe property

public int characterID
return int

combatantAnimation public_oe property

public CombatantAnimation combatantAnimation
return CombatantAnimation

controller public_oe property

public bool controller
return bool

effect public_oe property

public SkillEffect[], effect
return SkillEffect[],

float1 public_oe property

public float float1
return float

float2 public_oe property

public float float2
return float

float3 public_oe property

public float float3
return float

float4 public_oe property

public float float4
return float

float5 public_oe property

public float float5
return float

float6 public_oe property

public float float6
return float

float7 public_oe property

public float float7
return float

float8 public_oe property

public float float8
return float

fold public_oe property

public bool fold
return bool

formulaID public_oe property

public int formulaID
return int

intensity public_oe property

public float intensity
return float

interpolate public_oe property

public EaseType interpolate
return EaseType

itemID public_oe property

public int itemID
return int

key public_oe property

public string key
return string

materialProperty public_oe property

public string materialProperty
return string

max public_oe property

public int max
return int

message public_oe property

public string[] message
return string[]

min public_oe property

public int min
return int

moveTo public_oe property

public int moveTo
return int

moveToTarget public_oe property

public BattleMoveToTarget moveToTarget
return BattleMoveToTarget

next public_oe property

public int next
return int

nextFail public_oe property

public int nextFail
return int

number public_oe property

public int number
return int

pathToChild public_oe property

public string pathToChild
return string

playMode public_oe property

public PlayMode playMode
return PlayMode

playOptions public_oe property

public string[] playOptions
return string[]

posID public_oe property

public int posID
return int

prefabID public_oe property

public int prefabID
return int

prefabID2 public_oe property

public int prefabID2
return int

queueMode public_oe property

public QueueMode queueMode
return QueueMode

rect public_oe property

public Rect rect
return Rect

rect2 public_oe property

public Rect rect2
return Rect

show public_oe property

public bool show
return bool

show10 public_oe property

public bool show10
return bool

show11 public_oe property

public bool show11
return bool

show2 public_oe property

public bool show2
return bool

show3 public_oe property

public bool show3
return bool

show4 public_oe property

public bool show4
return bool

show5 public_oe property

public bool show5
return bool

show6 public_oe property

public bool show6
return bool

show7 public_oe property

public bool show7
return bool

show8 public_oe property

public bool show8
return bool

show9 public_oe property

public bool show9
return bool

showShadow public_oe property

public bool showShadow
return bool

simpleOperator public_oe property

public SimpleOperator simpleOperator
return SimpleOperator

skillID public_oe property

public int skillID
return int

spawnID public_oe property

public int spawnID
return int

speed public_oe property

public float speed
return float

statusOrigin public_oe property

public StatusOrigin statusOrigin
return StatusOrigin

statusOrigin2 public_oe property

public StatusOrigin statusOrigin2
return StatusOrigin

stepEnabled public_oe property

public bool stepEnabled
return bool

time public_oe property

public float time
return float

type public_oe property

public BattleAnimationType type
return BattleAnimationType

useDefault public_oe property

public bool useDefault
return bool

useDefault2 public_oe property

public bool useDefault2
return bool

v2 public_oe property

public Vector2 v2
return Vector2

v3 public_oe property

public Vector3 v3
return Vector3

v3_2 public_oe property

public Vector3 v3_2
return Vector3

v4 public_oe property

public Vector4 v4
return Vector4

v4_2 public_oe property

public Vector4 v4_2
return Vector4

value public_oe property

public string value
return string

valueCheck public_oe property

public ValueCheck valueCheck
return ValueCheck

volume public_oe property

public float volume
return float

wait public_oe property

public bool wait
return bool

waypointID public_oe property

public int waypointID
return int

weaponID public_oe property

public int weaponID
return int