C# Class AnglerFish, MazeToddler

Inheritance: MonoBehaviour
Mostra file Open project: Nexters/MazeToddler

Public Properties

Property Type Description
appearedObject GameObject
happySprite Sprite
hidingObject GameObject
player Transform
playerDetectDistance float
pushBackForce float
speechBubble GameObject

Public Methods

Method Description
Awake ( ) : void
DestroySelf ( ) : void
Hide ( ) : void
HideAndDestroySelf ( ) : void
Hided ( ) : void
HidingAtFirst ( ) : void
OnTriggerEnter2D ( Collider2D col ) : void
OnTriggerExit2D ( Collider2D col ) : void
Update ( ) : void

Private Methods

Method Description
Appear ( Collider2D col ) : IEnumerator
PlayerFarAway ( ) : bool
ShowSpeechBubble ( ) : IEnumerator
_HideAndDestroySelf ( ) : IEnumerator

Method Details

Awake() public method

public Awake ( ) : void
return void

DestroySelf() public method

public DestroySelf ( ) : void
return void

Hide() public method

public Hide ( ) : void
return void

HideAndDestroySelf() public method

public HideAndDestroySelf ( ) : void
return void

Hided() public method

public Hided ( ) : void
return void

HidingAtFirst() public method

public HidingAtFirst ( ) : void
return void

OnTriggerEnter2D() public method

public OnTriggerEnter2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

OnTriggerExit2D() public method

public OnTriggerExit2D ( Collider2D col ) : void
col UnityEngine.Collider2D
return void

Update() public method

public Update ( ) : void
return void

Property Details

appearedObject public_oe property

public GameObject appearedObject
return GameObject

happySprite public_oe property

public Sprite happySprite
return Sprite

hidingObject public_oe property

public GameObject hidingObject
return GameObject

player public_oe property

public Transform player
return Transform

playerDetectDistance public_oe property

public float playerDetectDistance
return float

pushBackForce public_oe property

public float pushBackForce
return float

speechBubble public_oe property

public GameObject speechBubble
return GameObject