C# (CSharp) WWActorEdit Namespace

Nested Namespaces

WWActorEdit.Forms
WWActorEdit.Kazari
WWActorEdit.Source

Сlasses

Name Description
ByteColor
ByteColorAlpha
ColoChunk Colo (short for Color) contains indexes into the Pale section. Color specifies which color to use for the different times of day.
DZSChunkHeader
DZSFormat
DZSHeader
DefaultChunk For anything not supported yet!
EnvRChunk The EnvR (short for Environment) chunk contains indexes of different color pallets to use in different weather situations.
HalfRotation
InvalidRoomNumber
MainForm
PaleChunk The Pale (short for Palette) chunk contains the actual RGB colors for different types of lighting.
PlyrChunk The Plyr (Player) chunk defines spawn points for Link.
SclsChunk The SCLS Chunk defines information about exits on a map. It is pointed to by the maps collision data (which supplies the actual positions)
VirtChunk The Virt (short for uh.. Virtual? I dunno) chunk contains color data for the skybox. Indexed by a Pale chunk.
ZeldaArc