C# (CSharp) Nez.Textures Namespace

Сlasses

Name Description
GaussianBlur
NinePatchSubtexture
RenderTarget
RenderTarget.TrackedRenderTarget2D internal class with additional lastFrameUsed field for managing temporary RenderTargets
RenderTexture wrapper for a RenderTarget2D that optionally takes care of resizing itself automatcially when the screen size changes
Subtexture represents a single element in a texture atlas consisting of a texture and the source rectangle for the frame
TextureUtils various utilties for creating textures on the fly. These can be pretty heavy on the CPU so it's best to not try to use them every frame.