Свойство | Type | Description | |
---|---|---|---|
multiplayerHandler | MultiplayerHandler |
Méthode | Description | |
---|---|---|
CloseDown ( ) : void | ||
Destroy ( ) : void | ||
FoundNameToNick ( string foundName ) : string | ||
GetConnectedPlayerName ( ) : string | ||
GetID ( ) : uint | ||
GetJoinedSession ( ) : string | ||
GetPlayerNick ( ) : string | ||
GetPlayerNr ( ) : int | ||
GetPlayersNicks ( ) : |
||
GetSessions ( ) : |
||
HasJoinedSession ( ) : bool | ||
Init ( string nick ) : void | ||
IsDuringGame ( ) : bool | ||
JoinSession ( string session ) : void | ||
LateUpdate ( ) : void | ||
SendEnemyAgroData ( string sender, string myName, string playerName ) : void | ||
SendEnemyHPData ( string sender, string myname, double health ) : void | ||
SendEnemyInitData ( string sender, string name, double enemyPosX, double enemyPosY, double enemyPosZ, double turning ) : void | ||
SendPlayerData ( string name, double enemyPosX, double enemyPosY, double enemyPosZ, double turning, bool shooting, bool walking ) : void | ||
SetTestStart ( ) : void | ||
Start ( ) : void | ||
StartUp ( ) : void | ||
isAllJoynStarted ( ) : bool |
public FoundNameToNick ( string foundName ) : string | ||
foundName | string | |
Résultat | string |
public GetPlayersNicks ( ) : |
||
Résultat |
public GetSessions ( ) : |
||
Résultat |
public JoinSession ( string session ) : void | ||
session | string | |
Résultat | void |
public SendEnemyAgroData ( string sender, string myName, string playerName ) : void | ||
sender | string | |
myName | string | |
playerName | string | |
Résultat | void |
public SendEnemyHPData ( string sender, string myname, double health ) : void | ||
sender | string | |
myname | string | |
health | double | |
Résultat | void |
public SendEnemyInitData ( string sender, string name, double enemyPosX, double enemyPosY, double enemyPosZ, double turning ) : void | ||
sender | string | |
name | string | |
enemyPosX | double | |
enemyPosY | double | |
enemyPosZ | double | |
turning | double | |
Résultat | void |
public SendPlayerData ( string name, double enemyPosX, double enemyPosY, double enemyPosZ, double turning, bool shooting, bool walking ) : void | ||
name | string | |
enemyPosX | double | |
enemyPosY | double | |
enemyPosZ | double | |
turning | double | |
shooting | bool | |
walking | bool | |
Résultat | void |