C# Class idTech4.Renderer.Surface

Inheritance: IDisposable
Afficher le fichier Open project: iainmckay/idtech4.net Class Usage Examples

Méthodes publiques

Свойство Type Description
AmbientCache VertexCache
AmbientViewCount int
Bounds idBounds
GenerateNormals bool
IndexCache VertexCache
Indexes int[]
ShadowCapPlaneBits int
ShadowIndexesNoCapsCount int
ShadowIndexesNoFrontCapsCount int
ShadowVertices idTech4.Renderer.ShadowVertex[]
Vertices idTech4.Renderer.Vertex[]

Méthodes publiques

Méthode Description
Dispose ( ) : void

Private Methods

Méthode Description
Dispose ( bool disposing ) : void

Method Details

Dispose() public méthode

public Dispose ( ) : void
Résultat void

Property Details

AmbientCache public_oe property

public VertexCache,idTech4.Renderer AmbientCache
Résultat VertexCache

AmbientViewCount public_oe property

public int AmbientViewCount
Résultat int

Bounds public_oe property

Used for culling.
public idBounds Bounds
Résultat idBounds

GenerateNormals public_oe property

Create normals from geometry, instead of using explicit ones.
public bool GenerateNormals
Résultat bool

IndexCache public_oe property

public VertexCache,idTech4.Renderer IndexCache
Résultat VertexCache

Indexes public_oe property

For shadows, this has both front and rear end caps and silhouette planes.
public int[] Indexes
Résultat int[]

ShadowCapPlaneBits public_oe property

Plane flags.
Bits 0-5 are set when that plane of the interacting light has triangles projected on it, which means that if the view is on the outside of that plane, we need to draw the rear caps of the shadow volume turboShadows will have SHADOW_CAP_INFINITE.
public int ShadowCapPlaneBits
Résultat int

ShadowIndexesNoCapsCount public_oe property

Shadow volumes with the front and rear caps omitted.
public int ShadowIndexesNoCapsCount
Résultat int

ShadowIndexesNoFrontCapsCount public_oe property

Shadow volumes with front caps omitted.
public int ShadowIndexesNoFrontCapsCount
Résultat int

ShadowVertices public_oe property

These will be copied to shadowCache when it is going to be drawn.
NULL when vertex programs are available.
public ShadowVertex[],idTech4.Renderer ShadowVertices
Résultat idTech4.Renderer.ShadowVertex[]

Vertices public_oe property

public Vertex[],idTech4.Renderer Vertices
Résultat idTech4.Renderer.Vertex[]