Méthode | Description | |
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ExtractTrianglesFrom ( |
Méthode | Description | |
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ExtractModelMeshData ( Microsoft.Xna.Framework.Graphics.ModelMesh mesh, Matrix &transform, List |
Get all the triangles from all mesh parts
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ExtractModelMeshPartData ( Microsoft.Xna.Framework.Graphics.ModelMeshPart meshPart, Matrix &transform, List |
Get all the triangles from each mesh part (Changed for XNA 4)
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GetAbsoluteTransform ( Microsoft.Xna.Framework.Graphics.ModelBone bone ) : Matrix |
Transform by a bone position or Identity if no bone is supplied
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public static ExtractTrianglesFrom ( |
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model | ||
vertices | List |
|
indices | List |
|
world | Matrix | |
Résultat | void |