Méthode | Description | |
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AddAttribute ( Attribute &newAttribute, int indexCreation, int indexUpdate ) : void | ||
GameObject ( int _attributeNumCreation, int _attributeNumUpdate, int _creationGroups, int _updateGroups, string _name, |
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SetAttributeValue ( byte content, int indexCreation ) : void | ||
debug ( ) : void | ||
disableAllAttributes ( ) : void | ||
getCreationAttributes ( ) : byte[] | ||
getGoid ( ) : byte[] | ||
getName ( ) : string | ||
getRelatedStaticObjId ( ) : |
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setRelatedStaticObjId ( |
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unsetRelatedStaticObjID ( ) : void |
public AddAttribute ( Attribute &newAttribute, int indexCreation, int indexUpdate ) : void | ||
newAttribute | Attribute | |
indexCreation | int | |
indexUpdate | int | |
Résultat | void |
public GameObject ( int _attributeNumCreation, int _attributeNumUpdate, int _creationGroups, int _updateGroups, string _name, |
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_attributeNumCreation | int | |
_attributeNumUpdate | int | |
_creationGroups | int | |
_updateGroups | int | |
_name | string | |
_goid | ||
_relatedStaticObjId | ||
Résultat | System |
public SetAttributeValue ( byte content, int indexCreation ) : void | ||
content | byte | |
indexCreation | int | |
Résultat | void |
public getRelatedStaticObjId ( ) : |
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Résultat |
public setRelatedStaticObjId ( |
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_relatedStaticObjId | ||
Résultat | void |