C# Class hds.GameObject

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Public Methods

Method Description
AddAttribute ( Attribute &newAttribute, int indexCreation, int indexUpdate ) : void
GameObject ( int _attributeNumCreation, int _attributeNumUpdate, int _creationGroups, int _updateGroups, string _name, UInt16 _goid, UInt32 _relatedStaticObjId ) : System
SetAttributeValue ( byte content, int indexCreation ) : void
debug ( ) : void
disableAllAttributes ( ) : void
getCreationAttributes ( ) : byte[]
getGoid ( ) : byte[]
getName ( ) : string
getRelatedStaticObjId ( ) : UInt32
setRelatedStaticObjId ( UInt32 _relatedStaticObjId ) : void
unsetRelatedStaticObjID ( ) : void

Method Details

AddAttribute() public method

public AddAttribute ( Attribute &newAttribute, int indexCreation, int indexUpdate ) : void
newAttribute Attribute
indexCreation int
indexUpdate int
return void

GameObject() public method

public GameObject ( int _attributeNumCreation, int _attributeNumUpdate, int _creationGroups, int _updateGroups, string _name, UInt16 _goid, UInt32 _relatedStaticObjId ) : System
_attributeNumCreation int
_attributeNumUpdate int
_creationGroups int
_updateGroups int
_name string
_goid System.UInt16
_relatedStaticObjId System.UInt32
return System

SetAttributeValue() public method

public SetAttributeValue ( byte content, int indexCreation ) : void
content byte
indexCreation int
return void

debug() public method

public debug ( ) : void
return void

disableAllAttributes() public method

public disableAllAttributes ( ) : void
return void

getCreationAttributes() public method

public getCreationAttributes ( ) : byte[]
return byte[]

getGoid() public method

public getGoid ( ) : byte[]
return byte[]

getName() public method

public getName ( ) : string
return string

getRelatedStaticObjId() public method

public getRelatedStaticObjId ( ) : UInt32
return System.UInt32

setRelatedStaticObjId() public method

public setRelatedStaticObjId ( UInt32 _relatedStaticObjId ) : void
_relatedStaticObjId System.UInt32
return void

unsetRelatedStaticObjID() public method

public unsetRelatedStaticObjID ( ) : void
return void