C# Class geek.GameEngine.Behaviours.FadeInBehaviour

Creates a fade in effect when applied to an object.
Inheritance: IBehaviour
Afficher le fichier Open project: impworks/xna.geek.engine

Méthodes publiques

Méthode Description
FadeInBehaviour ( float time, FadeEffect effect = FadeEffect.Fade, InterpolationMode mode = InterpolationMode.Linear ) : geek.GameEngine.AnimatedProperties
UpdateObjectState ( DynamicObject obj ) : void

Method Details

FadeInBehaviour() public méthode

public FadeInBehaviour ( float time, FadeEffect effect = FadeEffect.Fade, InterpolationMode mode = InterpolationMode.Linear ) : geek.GameEngine.AnimatedProperties
time float
effect FadeEffect
mode InterpolationMode
Résultat geek.GameEngine.AnimatedProperties

UpdateObjectState() public méthode

public UpdateObjectState ( DynamicObject obj ) : void
obj geek.GameEngine.Visuals.DynamicObject
Résultat void