C# Class fBaseXtensions.Game.Hero.ActiveHero

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Méthodes publiques

Свойство Type Description
MaxDiscipline double
MaxEnergy double
TotalResourceCostReduction decimal
TotalSkillCooldownReduction decimal

Private Properties

Свойство Type Description
ActiveBountyChangedHandler void
CheckActiveBounty void
EquippmentChangedHandler void
OnLevelAreaIDChangedHandler void
RefreshMovementCache void
UpdateStaticProperties void
healthvalueChanged void
levelareaIDchanged void
positionChangedHandler void

Méthodes publiques

Méthode Description
ActiveHero ( ) : System
DebugString ( ) : string
Update ( bool combat = false, bool force = false ) : void
WaitWhileAnimating ( int iMaxSafetyLoops = 10, bool bWaitForAttacking = false ) : void

Private Methods

Méthode Description
ActiveBountyChangedHandler ( ) : void
CheckActiveBounty ( ) : void
EquippmentChangedHandler ( ) : void
OnLevelAreaIDChangedHandler ( int ID ) : void
RefreshMovementCache ( ) : void
UpdateStaticProperties ( ) : void
healthvalueChanged ( double oldvalue, double newvalue ) : void
levelareaIDchanged ( int ID ) : void
positionChangedHandler ( System.Vector3 position ) : void

Method Details

ActiveHero() public méthode

public ActiveHero ( ) : System
Résultat System

DebugString() public méthode

public DebugString ( ) : string
Résultat string

Update() public méthode

public Update ( bool combat = false, bool force = false ) : void
combat bool
force bool
Résultat void

WaitWhileAnimating() public méthode

public WaitWhileAnimating ( int iMaxSafetyLoops = 10, bool bWaitForAttacking = false ) : void
iMaxSafetyLoops int
bWaitForAttacking bool
Résultat void

Property Details

MaxDiscipline public_oe property

public double MaxDiscipline
Résultat double

MaxEnergy public_oe property

public double MaxEnergy
Résultat double

TotalResourceCostReduction public_oe static_oe property

public static decimal TotalResourceCostReduction
Résultat decimal

TotalSkillCooldownReduction public_oe static_oe property

public static decimal TotalSkillCooldownReduction
Résultat decimal