Свойство | Type | Description | |
---|---|---|---|
skeletonDict | Skeleton[]>.Dictionary |
Méthode | Description | |
---|---|---|
MultKinectServer ( ) : System |
Méthode | Description | |
---|---|---|
Draw ( |
This is called when the game should draw itself.
|
|
Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
|
|
LoadContent ( ) : void | ||
Update ( |
||
pipeFromClient ( |
Recieves input from the client processes, and then does stuff with it.
|
Méthode | Description | |
---|---|---|
DrawLine ( |
||
MessageBox ( |
||
addLine ( Microsoft.Kinect.Joint joint, Microsoft.Kinect.Joint joint_2 ) : void | ||
drawSkeleton ( Microsoft.Kinect.Skeleton skeleton ) : void | ||
updateSkeleton ( Microsoft.Kinect.Skeleton skeleton ) : void | ||
updateSkeletons ( Microsoft.Kinect.Skeleton skeletons, string key ) : void |
protected Draw ( |
||
gameTime | Provides a snapshot of timing values. | |
Résultat | void |
protected Update ( |
||
gameTime | ||
Résultat | void |
protected pipeFromClient ( |
||
kinect | ||
Résultat | void |