Property | Type | Description | |
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skeletonDict | Skeleton[]>.Dictionary |
Method | Description | |
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MultKinectServer ( ) : System |
Method | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void |
Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
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LoadContent ( ) : void | ||
Update ( |
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pipeFromClient ( |
Recieves input from the client processes, and then does stuff with it.
|
Method | Description | |
---|---|---|
DrawLine ( |
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MessageBox ( |
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addLine ( Microsoft.Kinect.Joint joint, Microsoft.Kinect.Joint joint_2 ) : void | ||
drawSkeleton ( Microsoft.Kinect.Skeleton skeleton ) : void | ||
updateSkeleton ( Microsoft.Kinect.Skeleton skeleton ) : void | ||
updateSkeletons ( Microsoft.Kinect.Skeleton skeletons, string key ) : void |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
return | void |
protected Update ( |
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gameTime | ||
return | void |
protected pipeFromClient ( |
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kinect | ||
return | void |