Свойство | Type | Description | |
---|---|---|---|
actualMovement | BasicMovement | ||
color | Color | ||
hiden | System.Boolean | ||
movementQueue | |||
rotation | float | ||
scale | float | ||
sprite | Object | ||
x | float | ||
y | float |
Méthode | Description | |
---|---|---|
BasicDrawable ( Color color ) : System | ||
BasicDrawable ( float x, float y ) : System | ||
BasicDrawable ( float x, float y, Color color ) : System | ||
BasicDrawable ( float x, float y, Color color, float scale ) : System | ||
BasicDrawable ( float x, float y, Color color, float scale, float rotation ) : System | ||
addMovement ( BasicMovement m ) : void | ||
draw ( |
||
getPosition ( ) : Vector2 | ||
load ( Microsoft.Xna.Framework.Game game ) : void | ||
update ( |
Méthode | Description | |
---|---|---|
onDraw ( |
||
onLoad ( Microsoft.Xna.Framework.Game game ) : void | ||
onUpdate ( |
public BasicDrawable ( Color color ) : System | ||
color | Color | |
Résultat | System |
public BasicDrawable ( float x, float y ) : System | ||
x | float | |
y | float | |
Résultat | System |
public BasicDrawable ( float x, float y, Color color ) : System | ||
x | float | |
y | float | |
color | Color | |
Résultat | System |
public BasicDrawable ( float x, float y, Color color, float scale ) : System | ||
x | float | |
y | float | |
color | Color | |
scale | float | |
Résultat | System |
public BasicDrawable ( float x, float y, Color color, float scale, float rotation ) : System | ||
x | float | |
y | float | |
color | Color | |
scale | float | |
rotation | float | |
Résultat | System |
public addMovement ( BasicMovement m ) : void | ||
m | BasicMovement | |
Résultat | void |
public draw ( |
||
spriteBatch | ||
Résultat | void |
public load ( Microsoft.Xna.Framework.Game game ) : void | ||
game | Microsoft.Xna.Framework.Game | |
Résultat | void |
protected abstract onDraw ( |
||
spriteBatch | ||
Résultat | void |
protected abstract onLoad ( Microsoft.Xna.Framework.Game game ) : void | ||
game | Microsoft.Xna.Framework.Game | |
Résultat | void |
protected abstract onUpdate ( |
||
gameTime | ||
Résultat | void |
public update ( |
||
gameTime | ||
Résultat | void |
public BasicCollection,XNAGraphics.KernelBundle.BasicsBundle movementQueue | ||
Résultat |