Méthode | Description | |
---|---|---|
NormalsAsString ( this dynamicMeshBlend, bool flipZ = false ) : string | ||
PositionsAsString ( this dynamicMeshFile, bool flipZ = false ) : string | ||
TexCoordsAsString ( this dynamicMeshBlend, int index, bool flipV = false ) : string | ||
ToString ( this dynamicMeshBoneWeight, |
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TriangleIndexesAsString ( this dynamicMeshBlend, bool reverse = false ) : string |
public static NormalsAsString ( this dynamicMeshBlend, bool flipZ = false ) : string | ||
dynamicMeshBlend | this | |
flipZ | bool | |
Résultat | string |
public static PositionsAsString ( this dynamicMeshFile, bool flipZ = false ) : string | ||
dynamicMeshFile | this | |
flipZ | bool | |
Résultat | string |
public static TexCoordsAsString ( this dynamicMeshBlend, int index, bool flipV = false ) : string | ||
dynamicMeshBlend | this | |
index | int | |
flipV | bool | |
Résultat | string |
public static ToString ( this dynamicMeshBoneWeight, |
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dynamicMeshBoneWeight | this | |
writer | ||
Résultat | void |
public static TriangleIndexesAsString ( this dynamicMeshBlend, bool reverse = false ) : string | ||
dynamicMeshBlend | this | |
reverse | bool | |
Résultat | string |