C# Class Wxv.Swg.Common.Files.DynamicMeshExtensions

Mostrar archivo Open project: wverkley/Swg.Explorer

Public Methods

Method Description
NormalsAsString ( this dynamicMeshBlend, bool flipZ = false ) : string
PositionsAsString ( this dynamicMeshFile, bool flipZ = false ) : string
TexCoordsAsString ( this dynamicMeshBlend, int index, bool flipV = false ) : string
ToString ( this dynamicMeshBoneWeight, TextWriter writer ) : void
TriangleIndexesAsString ( this dynamicMeshBlend, bool reverse = false ) : string

Method Details

NormalsAsString() public static method

public static NormalsAsString ( this dynamicMeshBlend, bool flipZ = false ) : string
dynamicMeshBlend this
flipZ bool
return string

PositionsAsString() public static method

public static PositionsAsString ( this dynamicMeshFile, bool flipZ = false ) : string
dynamicMeshFile this
flipZ bool
return string

TexCoordsAsString() public static method

public static TexCoordsAsString ( this dynamicMeshBlend, int index, bool flipV = false ) : string
dynamicMeshBlend this
index int
flipV bool
return string

ToString() public static method

public static ToString ( this dynamicMeshBoneWeight, TextWriter writer ) : void
dynamicMeshBoneWeight this
writer System.IO.TextWriter
return void

TriangleIndexesAsString() public static method

public static TriangleIndexesAsString ( this dynamicMeshBlend, bool reverse = false ) : string
dynamicMeshBlend this
reverse bool
return string