C# Class WindowsPuzzleVisualizer.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: dsplaisted/Disentanglement Class Usage Examples

Méthodes publiques

Méthode Description
Game1 ( ) : System

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void
LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

OnClientSizeChanged ( object sender, EventArgs e ) : void
ResetProjection ( ) : void
UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Méthode Description
EndAnimation ( ) : void
GetCenteringVector ( PuzzleSolver.PuzzleState state ) : Vector3
RGB ( int r, int g, int b ) : Vector3
SetupAnimation ( PuzzleSolver.PuzzleMove move, System.TimeSpan totalGameTime, int endMoveIndex ) : void
Solve ( ) : void
ToVector ( PuzzleSolver.Point point ) : Vector3

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Game1() public méthode

public Game1 ( ) : System
Résultat System

Initialize() protected méthode

protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

OnClientSizeChanged() protected méthode

protected OnClientSizeChanged ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
Résultat void

ResetProjection() protected méthode

protected ResetProjection ( ) : void
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void