Méthode | Description | |
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Game1 ( ) : System |
Méthode | Description | |
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Draw ( |
This is called when the game should draw itself.
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Initialize ( ) : void | ||
LoadContent ( ) : void |
LoadContent will be called once per game and is the place to load all of your content.
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OnClientSizeChanged ( object sender, |
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ResetProjection ( ) : void | ||
UnloadContent ( ) : void |
UnloadContent will be called once per game and is the place to unload all content.
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Update ( |
Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
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Méthode | Description | |
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EndAnimation ( ) : void | ||
GetCenteringVector ( PuzzleSolver.PuzzleState state ) : Vector3 | ||
RGB ( int r, int g, int b ) : Vector3 | ||
SetupAnimation ( PuzzleSolver.PuzzleMove move, System.TimeSpan totalGameTime, int endMoveIndex ) : void | ||
Solve ( ) : void | ||
ToVector ( PuzzleSolver.Point point ) : Vector3 |
protected Draw ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |
protected OnClientSizeChanged ( object sender, |
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sender | object | |
e | ||
Résultat | void |
protected Update ( |
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gameTime | Provides a snapshot of timing values. | |
Résultat | void |