C# Class WindowsPuzzleVisualizer.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Datei anzeigen Open project: dsplaisted/Disentanglement Class Usage Examples

Public Methods

Method Description
Game1 ( ) : System

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void
LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

OnClientSizeChanged ( object sender, EventArgs e ) : void
ResetProjection ( ) : void
UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload all content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Private Methods

Method Description
EndAnimation ( ) : void
GetCenteringVector ( PuzzleSolver.PuzzleState state ) : Vector3
RGB ( int r, int g, int b ) : Vector3
SetupAnimation ( PuzzleSolver.PuzzleMove move, System.TimeSpan totalGameTime, int endMoveIndex ) : void
Solve ( ) : void
ToVector ( PuzzleSolver.Point point ) : Vector3

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Game1() public method

public Game1 ( ) : System
return System

Initialize() protected method

protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

OnClientSizeChanged() protected method

protected OnClientSizeChanged ( object sender, EventArgs e ) : void
sender object
e System.EventArgs
return void

ResetProjection() protected method

protected ResetProjection ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload all content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void