C# Class Willcraftia.Xna.Framework.FloatMapExtension

Afficher le fichier Open project: willcraftia/TestXna

Méthodes publiques

Méthode Description
Add ( this map, IMap other ) : IMap
Clamp ( this map ) : IMap
Clamp ( this map, float min, float max ) : IMap
CopyTo ( this map, IMap destination ) : void
Divide ( this map, IMap other ) : IMap
Fill ( this map, float value ) : IMap
Max ( this map ) : float
Max ( this map, int startX, int startY, int sizeX, int sizeY ) : float
Min ( this map ) : float
Min ( this map, int startX, int startY, int sizeX, int sizeY ) : float
MinMax ( this map, float &min, float &max ) : void
MinMax ( this map, int startX, int startY, int sizeX, int sizeY, float &min, float &max ) : void
Multiply ( this map, IMap other ) : IMap
Multiply ( this map, float factor ) : IMap
Normalize ( this map ) : IMap
NormalizeSymmetric ( this map ) : IMap
Subtract ( this map, IMap other ) : IMap

Method Details

Add() public static méthode

public static Add ( this map, IMap other ) : IMap
map this
other IMap
Résultat IMap

Clamp() public static méthode

public static Clamp ( this map ) : IMap
map this
Résultat IMap

Clamp() public static méthode

public static Clamp ( this map, float min, float max ) : IMap
map this
min float
max float
Résultat IMap

CopyTo() public static méthode

public static CopyTo ( this map, IMap destination ) : void
map this
destination IMap
Résultat void

Divide() public static méthode

public static Divide ( this map, IMap other ) : IMap
map this
other IMap
Résultat IMap

Fill() public static méthode

public static Fill ( this map, float value ) : IMap
map this
value float
Résultat IMap

Max() public static méthode

public static Max ( this map ) : float
map this
Résultat float

Max() public static méthode

public static Max ( this map, int startX, int startY, int sizeX, int sizeY ) : float
map this
startX int
startY int
sizeX int
sizeY int
Résultat float

Min() public static méthode

public static Min ( this map ) : float
map this
Résultat float

Min() public static méthode

public static Min ( this map, int startX, int startY, int sizeX, int sizeY ) : float
map this
startX int
startY int
sizeX int
sizeY int
Résultat float

MinMax() public static méthode

public static MinMax ( this map, float &min, float &max ) : void
map this
min float
max float
Résultat void

MinMax() public static méthode

public static MinMax ( this map, int startX, int startY, int sizeX, int sizeY, float &min, float &max ) : void
map this
startX int
startY int
sizeX int
sizeY int
min float
max float
Résultat void

Multiply() public static méthode

public static Multiply ( this map, IMap other ) : IMap
map this
other IMap
Résultat IMap

Multiply() public static méthode

public static Multiply ( this map, float factor ) : IMap
map this
factor float
Résultat IMap

Normalize() public static méthode

public static Normalize ( this map ) : IMap
map this
Résultat IMap

NormalizeSymmetric() public static méthode

public static NormalizeSymmetric ( this map ) : IMap
map this
Résultat IMap

Subtract() public static méthode

public static Subtract ( this map, IMap other ) : IMap
map this
other IMap
Résultat IMap