Méthode | Description | |
---|---|---|
FinishedStartup ( ) : void | ||
GetSystemEstateName ( int estateID ) : string | ||
Initialize ( IConfigSource config, IRegistryCore registry ) : void | ||
Start ( IConfigSource config, IRegistryCore registry ) : void |
Méthode | Description | |
---|---|---|
CreateEstateCommand ( IScene scene, string cmd ) : void |
Creates a new estate.
|
|
DeleteEstateCommand ( IScene scene, string cmd ) : void |
Deletes an estate.
|
|
HandleResetMainlandEstate ( IScene scene, string cmd ) : void | ||
HandleResetSystemEstate ( IScene scene, string cmd ) : void | ||
SetEstateNameCommand ( IScene scene, string cmd ) : void |
Sets(renames) an existing estate name.
|
|
SetEstateOwnerCommand ( IScene scene, string cmd ) : void |
Sets the estate owner.
|
Méthode | Description | |
---|---|---|
AddCommands ( ) : void | ||
CheckGridOwnerEstate ( ) : void |
Checks for the grid owner estate on initial startup.
|
|
CheckSystemEstateInfo ( int estateID, string estateName, UUID ownerUUID ) : void |
Checks for a valid system estate. Adds or corrects if required
|
|
EstateLinkRegionCommand ( IScene scene, string cmd ) : void |
Link a region to an estate.
|
|
EstateUnLinkRegionCommand ( IScene scene, string cmd ) : void |
Un-link a region from an estate region.
|
|
ShowEstateRegionsCommand ( IScene scene, string cmd ) : void |
Shows estate regions.
|
|
ShowEstatesCommand ( IScene scene, string cmd ) : void |
Shows details of all estates.
|
|
UpdateConsoleRegionEstate ( string regionName, WhiteCore.Framework.SceneInfo.EstateSettings estateSettings ) : void | ||
UpdateSystemEstates ( IEstateConnector estateConnector, WhiteCore.Framework.SceneInfo.EstateSettings eS, int newEstateID ) : void |
Correct the system estate ID and update any linked regions.
|
protected CreateEstateCommand ( IScene scene, string cmd ) : void | ||
scene | IScene | Scene. |
cmd | string | Cmd. |
Résultat | void |
protected DeleteEstateCommand ( IScene scene, string cmd ) : void | ||
scene | IScene | Scene. |
cmd | string | Cmd. |
Résultat | void |
public GetSystemEstateName ( int estateID ) : string | ||
estateID | int | |
Résultat | string |
protected HandleResetMainlandEstate ( IScene scene, string cmd ) : void | ||
scene | IScene | |
cmd | string | |
Résultat | void |
protected HandleResetSystemEstate ( IScene scene, string cmd ) : void | ||
scene | IScene | |
cmd | string | |
Résultat | void |
public Initialize ( IConfigSource config, IRegistryCore registry ) : void | ||
config | IConfigSource | |
registry | IRegistryCore | |
Résultat | void |
protected SetEstateNameCommand ( IScene scene, string cmd ) : void | ||
scene | IScene | Scene. |
cmd | string | Cmd. |
Résultat | void |
protected SetEstateOwnerCommand ( IScene scene, string cmd ) : void | ||
scene | IScene | Scene. |
cmd | string | Cmd. |
Résultat | void |
public Start ( IConfigSource config, IRegistryCore registry ) : void | ||
config | IConfigSource | |
registry | IRegistryCore | |
Résultat | void |