Свойство | Type | Description | |
---|---|---|---|
laserTrigger_OnActionChange | void | ||
projectileEmitter_OnShoot | void |
Méthode | Description | |
---|---|---|
DefaultValues ( ) : void | ||
Initialize ( ) : void |
Initializes the fighter controller
|
|
Update ( System.TimeSpan gameTime ) : void |
Update visibility of the fighter
|
Méthode | Description | |
---|---|---|
laserTrigger_OnActionChange ( object sender, bool e ) : void |
The laser trigger value has been changed
|
|
projectileEmitter_OnShoot ( object sender, |
A projectile has been emitted
|
protected Update ( System.TimeSpan gameTime ) : void | ||
gameTime | System.TimeSpan | The current game time |
Résultat | void |