Свойство | Type | Description | |
---|---|---|---|
VisibleBuildings | List |
Méthode | Description | |
---|---|---|
BuildingSystem ( int startPosition, int endPosition, int density ) : System | ||
Dispose ( ) : void | ||
GunEmplacement ( int start, int finish ) : float | ||
Init ( |
||
Load ( ) : void | ||
MaxAltitude ( int start, int finish ) : float | ||
Update ( System.Html.Media.Graphics.CanvasContext2D context ) : void |
Méthode | Description | |
---|---|---|
Generate ( ) : void |
public BuildingSystem ( int startPosition, int endPosition, int density ) : System | ||
startPosition | int | |
endPosition | int | |
density | int | |
Résultat | System |
public GunEmplacement ( int start, int finish ) : float | ||
start | int | |
finish | int | |
Résultat | float |
public MaxAltitude ( int start, int finish ) : float | ||
start | int | |
finish | int | |
Résultat | float |
public Update ( System.Html.Media.Graphics.CanvasContext2D context ) : void | ||
context | System.Html.Media.Graphics.CanvasContext2D | |
Résultat | void |