C# Class UtilityTools.EditorControls

Afficher le fichier Open project: famerij/EdgeGraph Class Usage Examples

Méthodes publiques

Свойство Type Description
controlAndShiftIsPressed bool
controlIsPressed bool
cursorLocalPosition UnityEngine.Vector3
cursorWorldPosition UnityEngine.Vector3
mouseIsPressed bool
shiftIsPressed bool
targetObj UnityEngine.GameObject

Méthodes publiques

Méthode Description
EditorControls ( ) : UnityEngine
EditorControls ( GameObject _target ) : UnityEngine
MouseClickedDown ( ) : bool
MouseClickedUp ( ) : bool
Update ( ) : void

Private Methods

Méthode Description
UpdateModifierStates ( ) : void
UpdateMousePosition ( ) : void
UpdateMouseState ( ) : void

Method Details

EditorControls() public méthode

public EditorControls ( ) : UnityEngine
Résultat UnityEngine

EditorControls() public méthode

public EditorControls ( GameObject _target ) : UnityEngine
_target UnityEngine.GameObject
Résultat UnityEngine

MouseClickedDown() public méthode

public MouseClickedDown ( ) : bool
Résultat bool

MouseClickedUp() public méthode

public MouseClickedUp ( ) : bool
Résultat bool

Update() public méthode

public Update ( ) : void
Résultat void

Property Details

controlAndShiftIsPressed public_oe property

public bool controlAndShiftIsPressed
Résultat bool

controlIsPressed public_oe property

public bool controlIsPressed
Résultat bool

cursorLocalPosition public_oe property

public Vector3,UnityEngine cursorLocalPosition
Résultat UnityEngine.Vector3

cursorWorldPosition public_oe property

public Vector3,UnityEngine cursorWorldPosition
Résultat UnityEngine.Vector3

mouseIsPressed public_oe property

public bool mouseIsPressed
Résultat bool

shiftIsPressed public_oe property

public bool shiftIsPressed
Résultat bool

targetObj public_oe property

public GameObject,UnityEngine targetObj
Résultat UnityEngine.GameObject