Свойство | Type | Description | |
---|---|---|---|
onReady | System.Action | ||
onReset | System.Action |
Свойство | Type | Description | |
---|---|---|---|
counter | float | ||
seconds | float | ||
wasReady | bool |
Méthode | Description | |
---|---|---|
Clear ( ) : void |
Clear cooldown -> ready
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Cooldown ( float timeInSeconds ) : System | ||
LatePlatformerUpdate ( float delta ) : void | ||
PlatformerUpdate ( float delta ) : void | ||
Ready ( ) : bool |
Is ready? cooldown expired?
|
|
Reset ( ) : void |
Reset
|
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Update ( float timeInSeconds ) : void |
Update cooldown
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public Cooldown ( float timeInSeconds ) : System | ||
timeInSeconds | float | |
Résultat | System |
public LatePlatformerUpdate ( float delta ) : void | ||
delta | float | |
Résultat | void |
public PlatformerUpdate ( float delta ) : void | ||
delta | float | |
Résultat | void |
public Update ( float timeInSeconds ) : void | ||
timeInSeconds | float | |
Résultat | void |