Property | Type | Description | |
---|---|---|---|
onReady | System.Action | ||
onReset | System.Action |
Property | Type | Description | |
---|---|---|---|
counter | float | ||
seconds | float | ||
wasReady | bool |
Method | Description | |
---|---|---|
Clear ( ) : void |
Clear cooldown -> ready
|
|
Cooldown ( float timeInSeconds ) : System | ||
LatePlatformerUpdate ( float delta ) : void | ||
PlatformerUpdate ( float delta ) : void | ||
Ready ( ) : bool |
Is ready? cooldown expired?
|
|
Reset ( ) : void |
Reset
|
|
Update ( float timeInSeconds ) : void |
Update cooldown
|
public Cooldown ( float timeInSeconds ) : System | ||
timeInSeconds | float | |
return | System |
public LatePlatformerUpdate ( float delta ) : void | ||
delta | float | |
return | void |
public PlatformerUpdate ( float delta ) : void | ||
delta | float | |
return | void |