C# Class UnityPlatformer.AICannon

Static cannon Artificial inteligence. This just fire projectiles enabling 'Attack' in the input every fireDelay To configure Projectile(s) you must add CharacterActionProjectile to your Enemy Character
Inheritance: Enemy
Afficher le fichier Open project: llafuente/unity-platformer

Méthodes publiques

Méthode Description
PlatformerUpdate ( float delta ) : void

Enable Attack Action TODO fireDelay?!

Method Details

PlatformerUpdate() public méthode

Enable Attack Action TODO fireDelay?!
public PlatformerUpdate ( float delta ) : void
delta float
Résultat void