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UnityPlatformer
AICannon
C# Class UnityPlatformer.AICannon
Static cannon Artificial inteligence. This just fire projectiles enabling 'Attack' in the input every fireDelay To configure Projectile(s) you must add CharacterActionProjectile to your Enemy Character
Inheritance:
Enemy
Afficher le fichier
Open project: llafuente/unity-platformer
Méthodes publiques
Méthode
Description
PlatformerUpdate
(
float
delta
) :
void
Enable Attack Action TODO fireDelay?!
Method Details
PlatformerUpdate()
public
méthode
Enable Attack Action TODO fireDelay?!
public
PlatformerUpdate
(
float
delta
) :
void
delta
float
Résultat
void