C# Class UnityEditor.SpriteInspector

Inheritance: Editor
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Private Properties

Свойство Type Description
GetMetaData SpriteMetaData
GetMetaDataInMultipleMode SpriteMetaData
GetMetaDataInSingleMode SpriteMetaData
UnifiedValues void

Méthodes publiques

Méthode Description
BuildPreviewTexture ( int width, int height, Sprite sprite, Material spriteRendererMaterial, bool isPolygon ) : Texture2D
DrawPreview ( Rect r, Sprite frame, Material spriteRendererMaterial, bool isPolygon ) : void
GetInfoString ( ) : string
HasPreviewGUI ( ) : bool
OnInspectorGUI ( ) : void
OnPreviewGUI ( Rect r, GUIStyle background ) : void
RenderStaticPreview ( string assetPath, Object subAssets, int width, int height ) : Texture2D

Private Methods

Méthode Description
GetMetaData ( string name ) : SpriteMetaData
GetMetaDataInMultipleMode ( string name, TextureImporter textureImporter ) : SpriteMetaData
GetMetaDataInSingleMode ( string name, TextureImporter textureImporter ) : SpriteMetaData
UnifiedValues ( bool &name, bool &alignment, bool &border ) : void

Method Details

BuildPreviewTexture() public static méthode

public static BuildPreviewTexture ( int width, int height, Sprite sprite, Material spriteRendererMaterial, bool isPolygon ) : Texture2D
width int
height int
sprite UnityEngine.Sprite
spriteRendererMaterial UnityEngine.Material
isPolygon bool
Résultat UnityEngine.Texture2D

DrawPreview() public static méthode

public static DrawPreview ( Rect r, Sprite frame, Material spriteRendererMaterial, bool isPolygon ) : void
r UnityEngine.Rect
frame UnityEngine.Sprite
spriteRendererMaterial UnityEngine.Material
isPolygon bool
Résultat void

GetInfoString() public méthode

public GetInfoString ( ) : string
Résultat string

HasPreviewGUI() public méthode

public HasPreviewGUI ( ) : bool
Résultat bool

OnInspectorGUI() public méthode

public OnInspectorGUI ( ) : void
Résultat void

OnPreviewGUI() public méthode

public OnPreviewGUI ( Rect r, GUIStyle background ) : void
r UnityEngine.Rect
background UnityEngine.GUIStyle
Résultat void

RenderStaticPreview() public méthode

public RenderStaticPreview ( string assetPath, Object subAssets, int width, int height ) : Texture2D
assetPath string
subAssets Object
width int
height int
Résultat UnityEngine.Texture2D