Méthode |
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ApplyOffset ( Vector2 offset, bool windowMove ) : void |
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EdgeCoordinateIndex ( ) : int |
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EdgeInside ( SnapEdge edge, List frustum ) : bool |
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OppositeEdge ( EdgeDir dir ) : EdgeDir |
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ShouldEdgesSnap ( SnapEdge a, SnapEdge b ) : bool |
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Snap ( List sourceEdges, List edgesToSnapAgainst, SnapEdge>.List activeEdges ) : Vector2 |
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Snap ( SnapEdge edge, List otherEdges, float &maxDist, float &snapVal, SnapEdge>.List activeEdges ) : void |
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SnapEdge ( UnityEngine win, EdgeDir _d, float _p, float _s, float _e ) : System |
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