C# Class UnityEditor.BlendTreeInspector

Inheritance: Editor
Afficher le fichier Open project: CarlosHBC/UnityDecompiled Class Usage Examples

Méthodes publiques

Méthode Description
AddButton ( Rect rect, ReorderableList list ) : void
ClickDragFloat ( Rect position, float value ) : float
ClickDragFloat ( Rect position, float value, bool alignRight ) : float

Private Methods

Méthode Description
AddBlendTreeCallback ( ) : void
AddChildAnimation ( ) : void
AddComputeMenuItems ( GenericMenu menu, string menuItemPrefix, ChildPropertyToCompute prop ) : void
AllMotions ( ) : bool
AutoCompute ( ) : void
BlendGraph ( Rect area ) : void
BlendGraph2D ( Rect area ) : void
CollectParameters ( AnimatorController controller ) : List
ComputeFromAngularSpeedDegrees ( object obj ) : void

Method Details

AddButton() public méthode

public AddButton ( Rect rect, ReorderableList list ) : void
rect UnityEngine.Rect
list UnityEditorInternal.ReorderableList
Résultat void

ClickDragFloat() public méthode

public ClickDragFloat ( Rect position, float value ) : float
position UnityEngine.Rect
value float
Résultat float

ClickDragFloat() public méthode

public ClickDragFloat ( Rect position, float value, bool alignRight ) : float
position UnityEngine.Rect
value float
alignRight bool
Résultat float