C# Class UnityEditor.XCodeEditor.XCProject

Inheritance: System.IDisposable
Afficher le fichier Open project: dcariola/XCodeEditor-for-Unity Class Usage Examples

Méthodes publiques

Свойство Type Description
_objects PBXDictionary

Méthodes publiques

Méthode Description
AddFile ( string filePath, UnityEditor.XCodeEditor.PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false ) : PBXDictionary
AddFolder ( string folderPath, UnityEditor.XCodeEditor.PBXGroup parent = null, string exclude = null, bool recursive = true, bool createBuildFile = true ) : bool
AddFrameworkSearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool
AddFrameworkSearchPaths ( string path ) : bool
AddHeaderSearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool
AddHeaderSearchPaths ( string path ) : bool
AddLibrarySearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool
AddLibrarySearchPaths ( string path ) : bool
AddOtherCFlags ( UnityEditor.XCodeEditor.PBXList flags ) : bool
AddOtherCFlags ( string flag ) : bool
AddOtherLDFlags ( UnityEditor.XCodeEditor.PBXList flags ) : bool
AddOtherLDFlags ( string flag ) : bool
ApplyMod ( XCMod mod ) : void
ApplyMod ( string pbxmod ) : void
Backup ( ) : void
Consolidate ( ) : void
Dispose ( ) : void
GccEnableCppExceptions ( string value ) : bool
GccEnableObjCExceptions ( string value ) : bool
GetFile ( string name ) : PBXFileReference
GetGroup ( string name, string path = null, UnityEditor.XCodeEditor.PBXGroup parent = null ) : UnityEditor.XCodeEditor.PBXGroup
GetObject ( string guid ) : object
Save ( ) : void

Saves a project after editing.

XCProject ( ) : System.Collections
XCProject ( string filePath ) : System.Collections

Method Details

AddFile() public méthode

public AddFile ( string filePath, UnityEditor.XCodeEditor.PBXGroup parent = null, string tree = "SOURCE_ROOT", bool createBuildFiles = true, bool weak = false ) : PBXDictionary
filePath string
parent UnityEditor.XCodeEditor.PBXGroup
tree string
createBuildFiles bool
weak bool
Résultat PBXDictionary

AddFolder() public méthode

public AddFolder ( string folderPath, UnityEditor.XCodeEditor.PBXGroup parent = null, string exclude = null, bool recursive = true, bool createBuildFile = true ) : bool
folderPath string
parent UnityEditor.XCodeEditor.PBXGroup
exclude string
recursive bool
createBuildFile bool
Résultat bool

AddFrameworkSearchPaths() public méthode

public AddFrameworkSearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool
paths UnityEditor.XCodeEditor.PBXList
Résultat bool

AddFrameworkSearchPaths() public méthode

public AddFrameworkSearchPaths ( string path ) : bool
path string
Résultat bool

AddHeaderSearchPaths() public méthode

public AddHeaderSearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool
paths UnityEditor.XCodeEditor.PBXList
Résultat bool

AddHeaderSearchPaths() public méthode

public AddHeaderSearchPaths ( string path ) : bool
path string
Résultat bool

AddLibrarySearchPaths() public méthode

public AddLibrarySearchPaths ( UnityEditor.XCodeEditor.PBXList paths ) : bool
paths UnityEditor.XCodeEditor.PBXList
Résultat bool

AddLibrarySearchPaths() public méthode

public AddLibrarySearchPaths ( string path ) : bool
path string
Résultat bool

AddOtherCFlags() public méthode

public AddOtherCFlags ( UnityEditor.XCodeEditor.PBXList flags ) : bool
flags UnityEditor.XCodeEditor.PBXList
Résultat bool

AddOtherCFlags() public méthode

public AddOtherCFlags ( string flag ) : bool
flag string
Résultat bool

AddOtherLDFlags() public méthode

public AddOtherLDFlags ( UnityEditor.XCodeEditor.PBXList flags ) : bool
flags UnityEditor.XCodeEditor.PBXList
Résultat bool

AddOtherLDFlags() public méthode

public AddOtherLDFlags ( string flag ) : bool
flag string
Résultat bool

ApplyMod() public méthode

public ApplyMod ( XCMod mod ) : void
mod XCMod
Résultat void

ApplyMod() public méthode

public ApplyMod ( string pbxmod ) : void
pbxmod string
Résultat void

Backup() public méthode

public Backup ( ) : void
Résultat void

Consolidate() public méthode

public Consolidate ( ) : void
Résultat void

Dispose() public méthode

public Dispose ( ) : void
Résultat void

GccEnableCppExceptions() public méthode

public GccEnableCppExceptions ( string value ) : bool
value string
Résultat bool

GccEnableObjCExceptions() public méthode

public GccEnableObjCExceptions ( string value ) : bool
value string
Résultat bool

GetFile() public méthode

public GetFile ( string name ) : PBXFileReference
name string
Résultat PBXFileReference

GetGroup() public méthode

public GetGroup ( string name, string path = null, UnityEditor.XCodeEditor.PBXGroup parent = null ) : UnityEditor.XCodeEditor.PBXGroup
name string
path string
parent UnityEditor.XCodeEditor.PBXGroup
Résultat UnityEditor.XCodeEditor.PBXGroup

GetObject() public méthode

public GetObject ( string guid ) : object
guid string
Résultat object

Save() public méthode

Saves a project after editing.
public Save ( ) : void
Résultat void

XCProject() public méthode

public XCProject ( ) : System.Collections
Résultat System.Collections

XCProject() public méthode

public XCProject ( string filePath ) : System.Collections
filePath string
Résultat System.Collections

Property Details

_objects public_oe property

public PBXDictionary _objects
Résultat PBXDictionary