Méthode | Description | |
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AddMenuEntry ( |
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Draw ( |
Draws the menu.
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HandleInput ( ) : void | ||
HandleInput ( |
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LoadContent ( ) : void | ||
MenuScreen ( string menuTitle ) : System | ||
Reload ( ) : void | ||
UnloadContent ( ) : void | ||
Update ( |
Méthode | Description | |
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OnCancel ( ) : void |
Handler for when the user has cancelled the menu.
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OnCancel ( object sender, |
Helper overload makes it easy to use OnCancel as a MenuEntry event handler.
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OnSelectEntry ( int entryIndex ) : void |
Handler for when the user has chosen a menu entry.
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public AddMenuEntry ( |
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menuEntry | ||
Résultat | void |
public Draw ( |
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gameTime | ||
Résultat | void |
public HandleInput ( |
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input | ||
Résultat | void |
public MenuScreen ( string menuTitle ) : System | ||
menuTitle | string | |
Résultat | System |
protected OnCancel ( object sender, |
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sender | object | |
e | ||
Résultat | void |
protected OnSelectEntry ( int entryIndex ) : void | ||
entryIndex | int | |
Résultat | void |
public Update ( |
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gameTime | ||
Résultat | void |