Méthode | Description | |
---|---|---|
Autoload ( string &name ) : bool | ||
CustomBuffTipSize ( string buffTip, List |
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DrawCustomBuffTip ( string buffTip, |
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ModifyBuffTip ( int type, string &tip, int &rare ) : void | ||
ReApply ( int type, NPC npc, int time, int buffIndex ) : bool | ||
ReApply ( int type, Player player, int time, int buffIndex ) : bool | ||
Update ( int type, NPC npc, int &buffIndex ) : void | ||
Update ( int type, Player player, int &buffIndex ) : void |
public CustomBuffTipSize ( string buffTip, List |
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buffTip | string | |
sizes | List |
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Résultat | void |
public DrawCustomBuffTip ( string buffTip, |
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buffTip | string | |
spriteBatch | ||
originX | int | |
originY | int | |
Résultat | void |
public ModifyBuffTip ( int type, string &tip, int &rare ) : void | ||
type | int | |
tip | string | |
rare | int | |
Résultat | void |
public ReApply ( int type, NPC npc, int time, int buffIndex ) : bool | ||
type | int | |
npc | NPC | |
time | int | |
buffIndex | int | |
Résultat | bool |
public ReApply ( int type, Player player, int time, int buffIndex ) : bool | ||
type | int | |
player | Player | |
time | int | |
buffIndex | int | |
Résultat | bool |
public Update ( int type, NPC npc, int &buffIndex ) : void | ||
type | int | |
npc | NPC | |
buffIndex | int | |
Résultat | void |
public Update ( int type, Player player, int &buffIndex ) : void | ||
type | int | |
player | Player | |
buffIndex | int | |
Résultat | void |