Méthode | Description | |
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Draw ( |
Draw the scene.
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HandleInput ( |
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LoadResources ( ) : void |
Load the resources we need.
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Logic ( |
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Pause ( ) : void |
Pause execution of the scene
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UnloadResources ( ) : void |
Unload the resources we're using.
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Unpause ( ) : void |
Unpause execution of the scene.
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Update ( |
Update the scene.
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Méthode | Description | |
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Chime ( ) : void | ||
InternallyLoadResources ( ) : void |
Internal resource load.
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InternallyUnloadResources ( ) : void | ||
Scene ( GraphicsDeviceManager manager, Microsoft.Xna.Framework.Content.ContentManager content, String name ) : System |
public abstract Draw ( |
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gameTime | ||
Résultat | void |
public abstract HandleInput ( |
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gameTime | ||
Résultat | void |
protected abstract InternallyLoadResources ( ) : void | ||
Résultat | void |
protected abstract InternallyUnloadResources ( ) : void | ||
Résultat | void |
public abstract Logic ( |
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gameTime | ||
Résultat | void |
protected Scene ( GraphicsDeviceManager manager, Microsoft.Xna.Framework.Content.ContentManager content, String name ) : System | ||
manager | GraphicsDeviceManager | |
content | Microsoft.Xna.Framework.Content.ContentManager | |
name | String | |
Résultat | System |
public Update ( |
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gameTime | ||
Résultat | void |