C# Class TagTool.TagDefinitions.Scenario.Flock

Afficher le fichier Open project: TheGuardians/TagTool

Méthodes publiques

Свойство Type Description
BoidCountMax short
BoidCountMin short
BoundingTriggerVolume short
BspIndex short
CreaturePaletteIndex short
EcologyMargin float
Flags ushort
FlockPaletteIndex short
Name StringID
ProductionFrequencyMax float
ProductionFrequencyMin float
ScaleMax float
ScaleMin float
Sinks List
Sources List
Unknown uint
Unknown2 uint
Unknown3 short

Property Details

BoidCountMax public_oe property

public short BoidCountMax
Résultat short

BoidCountMin public_oe property

public short BoidCountMin
Résultat short

BoundingTriggerVolume public_oe property

public short BoundingTriggerVolume
Résultat short

BspIndex public_oe property

public short BspIndex
Résultat short

CreaturePaletteIndex public_oe property

public short CreaturePaletteIndex
Résultat short

EcologyMargin public_oe property

public float EcologyMargin
Résultat float

Flags public_oe property

public ushort Flags
Résultat ushort

FlockPaletteIndex public_oe property

public short FlockPaletteIndex
Résultat short

Name public_oe property

public StringID Name
Résultat StringID

ProductionFrequencyMax public_oe property

public float ProductionFrequencyMax
Résultat float

ProductionFrequencyMin public_oe property

public float ProductionFrequencyMin
Résultat float

ScaleMax public_oe property

public float ScaleMax
Résultat float

ScaleMin public_oe property

public float ScaleMin
Résultat float

Sinks public_oe property

public List Sinks
Résultat List

Sources public_oe property

public List Sources
Résultat List

Unknown public_oe property

public uint Unknown
Résultat uint

Unknown2 public_oe property

public uint Unknown2
Résultat uint

Unknown3 public_oe property

public short Unknown3
Résultat short