Méthode | Description | |
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Draw ( |
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Emit ( float totalMilliseconds, Vector2 position ) : void | ||
ParticleEffect2D ( int maxParticles, int particleLifespan ) : System | ||
Update ( float totalMilliseconds, float elapsedSeconds ) : void |
public Draw ( |
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spriteBatch | ||
Résultat | void |
public Emit ( float totalMilliseconds, Vector2 position ) : void | ||
totalMilliseconds | float | |
position | Vector2 | |
Résultat | void |
public ParticleEffect2D ( int maxParticles, int particleLifespan ) : System | ||
maxParticles | int | |
particleLifespan | int | |
Résultat | System |
public Update ( float totalMilliseconds, float elapsedSeconds ) : void | ||
totalMilliseconds | float | |
elapsedSeconds | float | |
Résultat | void |