Méthode |
Description |
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AppendStatus ( string message ) : void |
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BackgroundWork ( object sender, EventArgs e ) : void |
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ClearCellStyle ( CellStyleState StyleState ) : void |
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ColumnContainsNumber ( int column, int number ) : System.Boolean |
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DisplayAllPossibleValues ( ) : void |
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DisplayCellPossibleValues ( int row, int column, List PossibleValues ) : void |
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FindCellInBlock ( int block, int number ) : Pointx |
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GetBestGuess ( int GuessNumberCount ) : List |
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GetBestGuesses ( ) : List |
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GetBlockHorizontalSiblings ( int block ) : List |
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GetBlockOriginByIndex ( int block ) : Pointx |
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GetBlockVerticalSiblings ( int block ) : List |
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GetCellCoordinateByName ( string name ) : Pointx |
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GetConflictingValueCoordinates ( int row, int column, int number ) : List |
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GetPossibleCellsBySiblings ( List CellSiblings, int TargetBlock ) : List |
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GetPossibleGuess ( ) : System.UInt64 |
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InitializeComponent ( ) : void |
Required method for Designer support - do not modify the contents of this method with the code editor. |
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IsGameSolved ( ) : bool |
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IsLegalValue ( int row, int column, int number ) : System.Boolean |
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IsLegalValue ( string name, int number ) : System.Boolean |
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RowContainsNumber ( int row, int number ) : System.Boolean |
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SetCellStyle ( int row, int column, CellStyleState StyleState ) : void |
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SetCellValue ( int row, int column, int value, CellState state ) : void |
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SetCellValue ( int row, int column, string value, CellState state ) : void |
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SetCellValue ( string name, int value, CellState state ) : void |
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SetNumbers_Click ( object sender, EventArgs e ) : void |
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SetOriginalNumber ( System.Boolean set ) : void |
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SetTestNumber ( ) : void |
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ShowPossibleValues_Click ( object sender, EventArgs e ) : void |
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SingleSolve_Click ( object sender, EventArgs e ) : void |
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SolveByRowColumnAndBlock ( int row, int column ) : List |
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SolveBySiblingsElimination ( int number, int row, int column ) : List |
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SolveMultiRun_Click ( object sender, EventArgs e ) : void |
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SolveMultiRuns ( ) : System.Boolean |
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SolveSingleRun ( ) : System.Boolean |
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StartGuess_Click ( object sender, EventArgs e ) : void |
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StartGuessing ( ) : void |
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SudokuSolver_Load ( object sender, EventArgs e ) : void |
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UpdateStatusProgress ( int GuessLeft, int GuessMade, System.UInt64 PossibleGuesses ) : void |
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UpdateStatusProgressMaximum ( int max ) : void |
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ValidateTextbox ( object sender, KeyEventArgs e ) : void |
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