C# Class SpriteEditor.File.SpriteEditorSceneProperties

Afficher le fichier Open project: vchelaru/FlatRedBall

Méthodes publiques

Свойство Type Description
BoundsCamera FlatRedBall.Content.Scene.CameraSave
Camera FlatRedBall.Content.Scene.CameraSave
PixelSize float
WorldAxesVisible bool

Méthodes publiques

Méthode Description
Load ( string fileName ) : SpriteEditorSceneProperties
Save ( string fileName ) : void
SpriteEditorSceneProperties ( ) : System
SpriteEditorSceneProperties ( Camera camera, Camera boundsCamera, float pixelSize ) : System

Method Details

Load() public static méthode

public static Load ( string fileName ) : SpriteEditorSceneProperties
fileName string
Résultat SpriteEditorSceneProperties

Save() public méthode

public Save ( string fileName ) : void
fileName string
Résultat void

SpriteEditorSceneProperties() public méthode

public SpriteEditorSceneProperties ( ) : System
Résultat System

SpriteEditorSceneProperties() public méthode

public SpriteEditorSceneProperties ( Camera camera, Camera boundsCamera, float pixelSize ) : System
camera FlatRedBall.Camera
boundsCamera FlatRedBall.Camera
pixelSize float
Résultat System

Property Details

BoundsCamera public_oe property

public CameraSave,FlatRedBall.Content.Scene BoundsCamera
Résultat FlatRedBall.Content.Scene.CameraSave

Camera public_oe property

public CameraSave,FlatRedBall.Content.Scene Camera
Résultat FlatRedBall.Content.Scene.CameraSave

PixelSize public_oe property

public float PixelSize
Résultat float

WorldAxesVisible public_oe property

public bool WorldAxesVisible
Résultat bool