C# Class SpriteEditor.File.SpriteEditorSceneProperties

Datei anzeigen Open project: vchelaru/FlatRedBall

Public Properties

Property Type Description
BoundsCamera FlatRedBall.Content.Scene.CameraSave
Camera FlatRedBall.Content.Scene.CameraSave
PixelSize float
WorldAxesVisible bool

Public Methods

Method Description
Load ( string fileName ) : SpriteEditorSceneProperties
Save ( string fileName ) : void
SpriteEditorSceneProperties ( ) : System
SpriteEditorSceneProperties ( Camera camera, Camera boundsCamera, float pixelSize ) : System

Method Details

Load() public static method

public static Load ( string fileName ) : SpriteEditorSceneProperties
fileName string
return SpriteEditorSceneProperties

Save() public method

public Save ( string fileName ) : void
fileName string
return void

SpriteEditorSceneProperties() public method

public SpriteEditorSceneProperties ( ) : System
return System

SpriteEditorSceneProperties() public method

public SpriteEditorSceneProperties ( Camera camera, Camera boundsCamera, float pixelSize ) : System
camera FlatRedBall.Camera
boundsCamera FlatRedBall.Camera
pixelSize float
return System

Property Details

BoundsCamera public_oe property

public CameraSave,FlatRedBall.Content.Scene BoundsCamera
return FlatRedBall.Content.Scene.CameraSave

Camera public_oe property

public CameraSave,FlatRedBall.Content.Scene Camera
return FlatRedBall.Content.Scene.CameraSave

PixelSize public_oe property

public float PixelSize
return float

WorldAxesVisible public_oe property

public bool WorldAxesVisible
return bool