Méthode | Description | |
---|---|---|
Deactivate ( ) : void | ||
Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
LoadCharacterGameSounds ( Microsoft.Xna.Framework.Content.ContentManager content, |
||
LoadGameSounds ( Microsoft.Xna.Framework.Content.ContentManager content, |
||
LoadSelectionMenuSounds ( Microsoft.Xna.Framework.Content.ContentManager content, |
||
OnNext ( GameStateManager value ) : void | ||
PlaySound ( string id ) : void | ||
SetBacgroundMusic ( Microsoft.Xna.Framework.Content.ContentManager content, string source, float volume ) : void | ||
SoundController ( |
||
Unload ( ) : void | ||
Unload ( List |
||
Update ( |
Méthode | Description | |
---|---|---|
getSound ( Microsoft.Xna.Framework.Content.ContentManager content, string source ) : |
public Load ( Microsoft.Xna.Framework.Content.ContentManager content ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
Résultat | void |
public LoadCharacterGameSounds ( Microsoft.Xna.Framework.Content.ContentManager content, |
||
content | Microsoft.Xna.Framework.Content.ContentManager | |
character | ||
Résultat | void |
public LoadGameSounds ( Microsoft.Xna.Framework.Content.ContentManager content, |
||
content | Microsoft.Xna.Framework.Content.ContentManager | |
controller | ||
background | string | |
Résultat | void |
public LoadSelectionMenuSounds ( Microsoft.Xna.Framework.Content.ContentManager content, |
||
content | Microsoft.Xna.Framework.Content.ContentManager | |
controller | ||
characters | List |
|
Résultat | void |
public OnNext ( GameStateManager value ) : void | ||
value | GameStateManager | |
Résultat | void |
public SetBacgroundMusic ( Microsoft.Xna.Framework.Content.ContentManager content, string source, float volume ) : void | ||
content | Microsoft.Xna.Framework.Content.ContentManager | |
source | string | |
volume | float | |
Résultat | void |
public SoundController ( |
||
screen | ||
Résultat | System |
public Update ( |
||
gameTime | ||
Résultat | void |