Свойство | Type | Description | |
---|---|---|---|
Config | ILobbyConfig |
Свойство | Type | Description | |
---|---|---|---|
BeginConnect | void | ||
FireLoginComplete | void | ||
OnIgnorelistUpdated | void | ||
RebuildXmpp | void | ||
ReconnectTimerOnElapsed | void | ||
XmppOnOnAgentItem | void | ||
XmppOnOnAuthError | void | ||
XmppOnOnClose | void | ||
XmppOnOnError | void | ||
XmppOnOnIq | void | ||
XmppOnOnLogin | void | ||
XmppOnOnMessage | void | ||
XmppOnOnReadXml | void | ||
XmppOnOnRegisterError | void | ||
XmppOnOnRegistered | void | ||
XmppOnOnRosterEnd | void | ||
XmppOnOnRosterItem | void | ||
XmppOnOnRosterStart | void | ||
XmppOnOnSocketError | void | ||
XmppOnOnStreamError | void | ||
XmppOnOnWriteXml | void | ||
XmppOnOnXmppConnectionStateChanged | void | ||
XmppOnPresence | void |
Méthode | Description | |
---|---|---|
AcceptFriendship ( Jid user ) : void |
The accept friendship.
|
|
BeginHostGame ( Octgn game, string gamename, string password, string actualgamename, string gameIconUrl, System.Version sasVersion, bool specators ) : void |
The begin host game.
|
|
BeginLogin ( string username, string password ) : void |
The begin login.
|
|
BeginReconnect ( ) : void |
The begin get game list. The begin reconnect.
|
|
BeginRegister ( string username, string password, string email ) : void |
The begin register.
|
|
Client ( ILobbyConfig config ) : System |
Initializes a new instance of the Client class.
|
|
DeclineFriendship ( Jid user ) : void |
The decline friendship.
|
|
Disconnect ( ) : void | ||
GetNotificationList ( ) : Notification[] |
The get notification list.
|
|
HostedGameStarted ( ) : void |
The get hosted games. The hosted game started.
|
|
IgnoreUser ( string username ) : void | ||
KillGame ( System.Guid gameId ) : void | ||
LogOut ( ) : void |
The log out.
|
|
RemoveFriend ( agsXMPP.protocol.x.muc.User user ) : void |
The remove friend.
|
|
Send ( Element e ) : void |
The send.
|
|
Send ( string s ) : void |
The send.
|
|
SendFriendRequest ( string username ) : void |
The send friend request.
|
|
SendGameInvite ( agsXMPP.protocol.x.muc.User user, System.Guid sessionId, string gamePassword ) : void | ||
SetCustomStatus ( string status ) : void |
The set custom status.
|
|
SetStatus ( UserStatus status ) : void |
The set status.
|
|
Stop ( ) : void |
The stop.
|
|
UnignoreUser ( agsXMPP.protocol.x.muc.User user ) : void |
Méthode | Description | |
---|---|---|
BeginConnect ( ) : void | ||
FireLoginComplete ( LoginResults result ) : void |
The fire login complete.
|
|
OnIgnorelistUpdated ( object sender, agsXMPP.protocol.client.IQ iq, object data ) : void | ||
RebuildXmpp ( ) : void | ||
ReconnectTimerOnElapsed ( object sender, System.Timers.ElapsedEventArgs elapsedEventArgs ) : void | ||
XmppOnOnAgentItem ( object sender, agsXMPP.protocol.iq.agent.Agent agent ) : void |
The xmpp on on agent item.
|
|
XmppOnOnAuthError ( object sender, Element element ) : void |
The xmpp on on auth error.
|
|
XmppOnOnClose ( object sender ) : void |
The xmpp on on close.
|
|
XmppOnOnError ( object sender, |
The xmpp on on error.
|
|
XmppOnOnIq ( object sender, agsXMPP.protocol.client.IQ iq ) : void |
The xmpp on on iq.
|
|
XmppOnOnLogin ( object sender ) : void |
The xmpp on on login.
|
|
XmppOnOnMessage ( object sender, Message msg ) : void |
The xmpp on on message.
|
|
XmppOnOnReadXml ( object sender, string xml ) : void |
The xmpp on on read xml.
|
|
XmppOnOnRegisterError ( object sender, Element element ) : void |
The xmpp on on register error.
|
|
XmppOnOnRegistered ( object sender ) : void |
The xmpp on on registered.
|
|
XmppOnOnRosterEnd ( object sender ) : void |
The xmpp on on roster end.
|
|
XmppOnOnRosterItem ( object sender, |
The xmpp on on roster item.
|
|
XmppOnOnRosterStart ( object sender ) : void |
The xmpp on on roster start.
|
|
XmppOnOnSocketError ( object sender, |
The xmpp on on socket error.
|
|
XmppOnOnStreamError ( object sender, Element element ) : void |
The xmpp on on stream error.
|
|
XmppOnOnWriteXml ( object sender, string xml ) : void |
The xmpp on on write xml.
|
|
XmppOnOnXmppConnectionStateChanged ( object sender, XmppConnectionState state ) : void |
The xmpp on on xmpp connection state changed.
|
|
XmppOnPresence ( object sender, |
The xmpp on presence.
|
public AcceptFriendship ( Jid user ) : void | ||
user | Jid | /// The user. /// |
Résultat | void |
public BeginHostGame ( Octgn game, string gamename, string password, string actualgamename, string gameIconUrl, System.Version sasVersion, bool specators ) : void | ||
game | Octgn | /// The game. /// |
gamename | string | /// The gamename. /// |
password | string | |
actualgamename | string | |
gameIconUrl | string | |
sasVersion | System.Version | |
specators | bool | |
Résultat | void |
public BeginLogin ( string username, string password ) : void | ||
username | string | /// The username. /// |
password | string | /// The password. /// |
Résultat | void |
public BeginRegister ( string username, string password, string email ) : void | ||
username | string | /// The username. /// |
password | string | /// The password. /// |
string | /// The email. /// | |
Résultat | void |
public Client ( ILobbyConfig config ) : System | ||
config | ILobbyConfig | Lobby Config |
Résultat | System |
public DeclineFriendship ( Jid user ) : void | ||
user | Jid | /// The user. /// |
Résultat | void |
public GetNotificationList ( ) : Notification[] | ||
Résultat | Notification[] |
public IgnoreUser ( string username ) : void | ||
username | string | |
Résultat | void |
public KillGame ( System.Guid gameId ) : void | ||
gameId | System.Guid | |
Résultat | void |
public RemoveFriend ( agsXMPP.protocol.x.muc.User user ) : void | ||
user | agsXMPP.protocol.x.muc.User | /// The user. /// |
Résultat | void |
public SendFriendRequest ( string username ) : void | ||
username | string | /// The username. /// |
Résultat | void |
public SendGameInvite ( agsXMPP.protocol.x.muc.User user, System.Guid sessionId, string gamePassword ) : void | ||
user | agsXMPP.protocol.x.muc.User | |
sessionId | System.Guid | |
gamePassword | string | |
Résultat | void |
public SetCustomStatus ( string status ) : void | ||
status | string | /// The status. /// |
Résultat | void |
public SetStatus ( UserStatus status ) : void | ||
status | UserStatus | /// The status. /// |
Résultat | void |
public UnignoreUser ( agsXMPP.protocol.x.muc.User user ) : void | ||
user | agsXMPP.protocol.x.muc.User | |
Résultat | void |