C# Class SimLab.SimGrid.Factory.DynamicUnstructureGridFactory

Inheritance: SimLab.GridSource.Factory.GridBufferDataFactory
Afficher le fichier Open project: bitzhuwei/CSharpGL

Méthodes publiques

Méthode Description
CreateFractureTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
CreateMesh ( GridSource source ) : MeshBase

生成DynamicUnstructureGeometry

CreateTextureCoordinates ( GridSource source, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer

Méthodes protégées

Méthode Description
DoCreateFractureTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
DoCreateMatrixTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer

生成基质的纹理映射坐标

Private Methods

Méthode Description
DoCreateMesh ( DynamicUnstructuredGridderSource src ) : DynamicUnstructureGeometry

Method Details

CreateFractureTextureCoordinates() public méthode

public CreateFractureTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
src DynamicUnstructuredGridderSource
gridIndexes int
values float
minValue float
maxValue float
Résultat TexCoordBuffer

CreateMesh() public méthode

生成DynamicUnstructureGeometry
public CreateMesh ( GridSource source ) : MeshBase
source GridSource
Résultat MeshBase

CreateTextureCoordinates() public méthode

public CreateTextureCoordinates ( GridSource source, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
source GridSource
gridIndexes int
values float
minValue float
maxValue float
Résultat TexCoordBuffer

DoCreateFractureTextureCoordinates() protected static méthode

protected static DoCreateFractureTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
src DynamicUnstructuredGridderSource
gridIndexes int
values float
minValue float
maxValue float
Résultat TexCoordBuffer

DoCreateMatrixTextureCoordinates() protected méthode

生成基质的纹理映射坐标
protected DoCreateMatrixTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
src DynamicUnstructuredGridderSource
gridIndexes int
values float
minValue float
maxValue float
Résultat TexCoordBuffer