C# Class SimLab.SimGrid.Factory.DynamicUnstructureGridFactory

Inheritance: SimLab.GridSource.Factory.GridBufferDataFactory
Mostrar archivo Open project: bitzhuwei/CSharpGL

Public Methods

Method Description
CreateFractureTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
CreateMesh ( GridSource source ) : MeshBase

生成DynamicUnstructureGeometry

CreateTextureCoordinates ( GridSource source, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer

Protected Methods

Method Description
DoCreateFractureTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
DoCreateMatrixTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer

生成基质的纹理映射坐标

Private Methods

Method Description
DoCreateMesh ( DynamicUnstructuredGridderSource src ) : DynamicUnstructureGeometry

Method Details

CreateFractureTextureCoordinates() public method

public CreateFractureTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
src DynamicUnstructuredGridderSource
gridIndexes int
values float
minValue float
maxValue float
return TexCoordBuffer

CreateMesh() public method

生成DynamicUnstructureGeometry
public CreateMesh ( GridSource source ) : MeshBase
source GridSource
return MeshBase

CreateTextureCoordinates() public method

public CreateTextureCoordinates ( GridSource source, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
source GridSource
gridIndexes int
values float
minValue float
maxValue float
return TexCoordBuffer

DoCreateFractureTextureCoordinates() protected static method

protected static DoCreateFractureTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
src DynamicUnstructuredGridderSource
gridIndexes int
values float
minValue float
maxValue float
return TexCoordBuffer

DoCreateMatrixTextureCoordinates() protected method

生成基质的纹理映射坐标
protected DoCreateMatrixTextureCoordinates ( DynamicUnstructuredGridderSource src, int gridIndexes, float values, float minValue, float maxValue ) : TexCoordBuffer
src DynamicUnstructuredGridderSource
gridIndexes int
values float
minValue float
maxValue float
return TexCoordBuffer