C# Class Shooter.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Afficher le fichier Open project: JoeyTheAsian/Just-Force Class Usage Examples

Méthodes publiques

Свойство Type Description
song SoundEffectInstance
songPlaying bool

Protected Properties

Свойство Type Description
time double

Méthodes publiques

Méthode Description
Game1 ( ) : Microsoft.Xna.Framework

Méthodes protégées

Méthode Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

LoadGame ( ) : void
UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload game-specific content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

Draw() protected méthode

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Game1() public méthode

public Game1 ( ) : Microsoft.Xna.Framework
Résultat Microsoft.Xna.Framework

Initialize() protected méthode

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
Résultat void

LoadContent() protected méthode

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
Résultat void

LoadGame() protected méthode

protected LoadGame ( ) : void
Résultat void

UnloadContent() protected méthode

UnloadContent will be called once per game and is the place to unload game-specific content.
protected UnloadContent ( ) : void
Résultat void

Update() protected méthode

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
Résultat void

Property Details

song public_oe property

public SoundEffectInstance song
Résultat SoundEffectInstance

songPlaying public_oe property

public bool songPlaying
Résultat bool

time protected_oe property

protected double time
Résultat double