C# Class Shooter.Game1

This is the main type for your game
Inheritance: Microsoft.Xna.Framework.Game
Show file Open project: JoeyTheAsian/Just-Force Class Usage Examples

Public Properties

Property Type Description
song SoundEffectInstance
songPlaying bool

Protected Properties

Property Type Description
time double

Public Methods

Method Description
Game1 ( ) : Microsoft.Xna.Framework

Protected Methods

Method Description
Draw ( GameTime gameTime ) : void

This is called when the game should draw itself.

Initialize ( ) : void

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.

LoadContent ( ) : void

LoadContent will be called once per game and is the place to load all of your content.

LoadGame ( ) : void
UnloadContent ( ) : void

UnloadContent will be called once per game and is the place to unload game-specific content.

Update ( GameTime gameTime ) : void

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.

Method Details

Draw() protected method

This is called when the game should draw itself.
protected Draw ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Game1() public method

public Game1 ( ) : Microsoft.Xna.Framework
return Microsoft.Xna.Framework

Initialize() protected method

Allows the game to perform any initialization it needs to before starting to run. This is where it can query for any required services and load any non-graphic related content. Calling base.Initialize will enumerate through any components and initialize them as well.
protected Initialize ( ) : void
return void

LoadContent() protected method

LoadContent will be called once per game and is the place to load all of your content.
protected LoadContent ( ) : void
return void

LoadGame() protected method

protected LoadGame ( ) : void
return void

UnloadContent() protected method

UnloadContent will be called once per game and is the place to unload game-specific content.
protected UnloadContent ( ) : void
return void

Update() protected method

Allows the game to run logic such as updating the world, checking for collisions, gathering input, and playing audio.
protected Update ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime Provides a snapshot of timing values.
return void

Property Details

song public property

public SoundEffectInstance song
return SoundEffectInstance

songPlaying public property

public bool songPlaying
return bool

time protected property

protected double time
return double