public static DrawHUD ( Character player, SpriteBatch &spriteBatch, int screenHeight, int screenWidth, SpriteFont arial, Microsoft.Xna.Framework.Graphics.Texture2D health, Microsoft.Xna.Framework.Graphics.Texture2D healthBar, Microsoft.Xna.Framework.Graphics.Texture2D stamina, Microsoft.Xna.Framework.Graphics.Texture2D skillIcon ) : void |
player |
Shooter.Entities.Character |
|
spriteBatch |
Microsoft.Xna.Framework.Graphics.SpriteBatch |
|
screenHeight |
int |
|
screenWidth |
int |
|
arial |
Microsoft.Xna.Framework.Graphics.SpriteFont |
|
health |
Microsoft.Xna.Framework.Graphics.Texture2D |
|
healthBar |
Microsoft.Xna.Framework.Graphics.Texture2D |
|
stamina |
Microsoft.Xna.Framework.Graphics.Texture2D |
|
skillIcon |
Microsoft.Xna.Framework.Graphics.Texture2D |
|
Résultat |
void |
|